Event Schedule

Three-Day Programme Schedule

A structured three-day festival across exhibitions, workshops, competitions, ceremonies, and networking moments, designed to keep the event clear for visitors and compelling for partners.

Date

13-15 November 2026

Timing

7:30am - 5:30pm (tentative)

Venue

TAR UMT Main Campus, Kuala Lumpur

STEAM @ TAR UMT 2026 activities poster

Event Details Summary

Tentative daily operating hours: 7:30am - 5:30pm with programme blocks across campus.

Audience

Primary and secondary students, teachers, school administrators, partners, and educators.

Venue

Arena, Dewan Utama, Auditorium, and Lecture Rooms across TAR UMT Main Campus, Kuala Lumpur.

Focus

A clear pathway from discovery and demos to competition, talks, and closing recognition.

Agenda

Three-Day Programme Schedule

Day 1 · Friday, 13 November

  • 07:30–08:00 Registration and participant arrival
  • 08:00–09:00 STEAM exhibitions, technology showcases and workshops open
  • 09:00–12:00 STEAMverse preparation; InnovateX One-Day STEAM Challenge; Robot Combat assembly workshop; Primary MLBB Esports competition
  • 12:00–13:00 Lunch / break as arranged
  • 13:00–16:00 STEAMverse preparation; InnovateX One-Day STEAM Challenge; Robot Combat assembly workshop; Primary MLBB Esports competition
  • 16:00–17:00 InnovateX prize-giving; STEAM exhibitions and workshops
  • 17:00–17:30 Day 1 programme concludes

Day 2 · Saturday, 14 November

  • 07:30–08:00 Registration and participant arrival
  • 08:00–09:00 STEAM exhibitions, technology showcases and workshops open
  • 09:00–12:00 STEAMverse Final Competition & Judging; Robot Combat Category A / Lower Secondary; STEAM x EnjoyAI workshop / preparation; Secondary MLBB Esports competition
  • 12:00–13:00 Lunch / break as arranged
  • 13:00–16:00 STEAMverse Final Competition & Judging; Robot Combat Category A / Lower Secondary; STEAM x EnjoyAI workshop / preparation; Secondary MLBB Esports competition; GameVerse activities
  • 14:30–16:30 Agmo AI X STEAM WORKSHOP (parallel session): Sabah and Sarawak online only; other Malaysian states outside Klang Valley can choose online or physical attendance; Klang Valley students physically at TAR UMT. 30 physical seats per day; up to 500 online participants.
  • 16:00–17:00 GameVerse prize-giving; STEAM exhibitions and workshops
  • 17:00–17:30 Day 2 programme concludes

Day 3 · Sunday, 15 November

  • 07:30–08:00 Registration and participant arrival
  • 08:00–09:00 STEAM exhibitions, technology showcases and workshops open
  • 09:00–12:00 STEAM x EnjoyAI Robotic Competition; Robot Combat Category B / Upper Secondary; STEAMverse judging continuation if required
  • 12:00–13:00 Lunch and VVIP lunch
  • 13:00–15:00 STEAM x EnjoyAI Robotic Competition; Robot Combat Category B / Upper Secondary; STEAMverse judging continuation if required
  • 13:00–15:00 Agmo AI X STEAM WORKSHOP (parallel session): Sabah and Sarawak online only; other Malaysian states outside Klang Valley can choose online or physical attendance; Klang Valley students physically at TAR UMT. 30 physical seats per day; up to 500 online participants.
  • 15:00–16:00 Closing and award ceremony
  • 16:00–17:00 STEAM exhibition final visit, participant networking and activity showcase
  • 17:00–17:30 STEAM @ TAR UMT 2026 concludes
Zones

Experience Zones Deep Dive

Exhibition & Technology Showcase

A discovery-first zone that brings technology, research, and live demos into one sponsor-friendly visitor pathway.

  • Innovation exhibits
  • Industry technology displays
  • University research demonstrations

Hands-On Workshops

Guided making sessions where students experiment, code, build, and test ideas with real support.

  • Interactive science experiments
  • Coding activities
  • Engineering mini-projects

Competitions

Structured challenge formats that reward creativity, teamwork, and problem-solving under real event energy.

  • Robotics challenge
  • STEAM problem-solving competitions
  • Innovation challenge formats

Talks and Forums

High-credibility sessions that connect inspiration with career pathways, industry trends, and practical relevance.

  • Industry leaders
  • Future technologies forum
  • Career pathway sessions
Venue Experience

Venue Experience

The arena blueprint anchors the programme in a real campus environment and gives visitors a sense of scale before they arrive.

arena blueprint visual
Get Involved

Move from interest to action

Review the sponsor prospectus or contact the organizers to align your visit, school participation, or partnership.